Sunday, June 7, 2009

On to Step Two! Time to flesh things out.

I wish to explain this next process a bit. First, it might be helpful if you review How to Write a Novel: The Snowflake Method .

We start with logically, step one:
Here are my results.

Rome is at the doorstep offering peace and prosperity. Death is the more likely prospect. Now what do we do?

In step two, I will start to expand on the idea.
REAL WORK HERE<-------------
Rome as arrived at your door. Death is the usual result of all races facing Rome's incursions. That being the first disaster of the book, the object of the game is to try and explain how a technologically inferior clan or nation tries to cope with delicate negotiations with the Roman general of this campaign. During the negotiations, there is a brief but deadly misunderstanding, and a resumption of the terms of surrender.

Just as the terms are near completion, another force matching Rome in local power arrives and the prospective outcome of the negotiations change radically in favor of the smaller nation. But, alas, there are complications in this direction as well. Our small nation faces being caught between two titanic foes and the future is looking grim. So much for disaster two!

Decisions and alliances must be made, time is passing and in this reality, a deadline means DEAD. A strategy is born after much planning, but backfires in all directions for all parties. Death seems imminent. Disaster three is in the can.

At last, a truce is arranged by the small nation, unpalatable to the other parties, but completely functional, rational and effective. AKA, we all live happily ever after. Until next time.

END REAL WORK<--------

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